Groovy is of course great for writing DSLs. We can write our own Script
class to implement a DSL that can be used when we evaluate a script. We can set the custom Script
class via CompilerConfiguration
. Since Groovy 2.2 we can use a new AST transformation @BaseScript
. We must use this annotation in the script and set it on the custom script class. The name of the variable is not important, but the type must by the custom script class.
In the following DSL script we use the @BaseScript
instead of the CompilerConfiguration
as shown in previous blog post.
// Simple Car class to save state and distance. class Car { String state Long distance = 0 } // Custom Script with methods that change the Car's state. // The Car object is passed via the binding. abstract class CarScript extends Script { def start() { this.binding.car.state = 'started' } def stop() { this.binding.car.state = 'stopped' } def drive(distance) { this.binding.car.distance += distance } } // Define Car object here, so we can use it in assertions later on. def car = new Car() // Add to script binding (CarScript references this.binding.car). def binding = new Binding(car: car) // Configure the GroovyShell. def shell = new GroovyShell(this.class.classLoader, binding) // Simple DSL to start, drive and stop the car. // The methods are defined in the CarScript class. def carDsl = ''' start() drive 20 stop() ''' // Run DSL script. shell.evaluate """ // Use BaseScript annotation to set script // for evaluating the DSL. @groovy.transform.BaseScript CarScript carScript $carDsl """ // Checks to see that Car object has changed. assert car.distance == 20 assert car.state == 'stopped'
Code written with Groovy 2.2.